For NaNoWriMo 2017, instead of enlisting the studio to write a novel, I hosted a month-long Interactive Fiction Jam across my office at Mediatonic.

Along the way, people had technical questions, and we found that in many cases, the documentation covering their issues wasn't quite in depth enough. To make up for this, I put together a little interactive tech demo to walk through common feature requests and issues one might run into when using Twine 2, specifically with Harlowe.

I decided to publish it in case it was of use to anyone else just starting up with Twine themselves, and wanting to dive into some intermediate scripting to make their games more interactive, and better visually presented.

I may add to this in future if the demand is there, if the mood takes me, or I wish to document new things I've learnt to do with Twine 2!

StatusIn development
CategoryOther
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorVickiGameDev
Made withTwine
Tagsharlowe, Tutorial, Twine, twine-2

Comments

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Thank you, this helped me a lot! The only question I have remaining is, how do I set up qualitative and quantitative stats for the player to see in a sidebar? I know how to store the variable through the game and add or subtract from it (e.g. kind/mean being on a scale from 0-100) but I’m not sure how to show that?

Hey! I never saw this comment, sorry! Hope that you did find the answer to your question by now, but just in case - you can display variables in Twine by simply writing them within the prose, i.e. "There are $numberOfSheep sheep", and when you run your game its value will appear within the text like this: "There are 43 sheep".

There are cooler things you can do with variables too, a lot covered in the Twine manual:  :) https://twinery.org/cookbook/terms/terms_variables

Very informative, thank you for sharing this :)